Nioh complete edition gameplay5/11/2023 You can customize controller inputs, but some of these buttons are multibinds that aren't shown on the button mapping screen, so when you change that button some of the multibind goes to the new button and some of it sticks on the old one. This isn't a title that aimed to achieve that. In ways this is more fluid than Souls in other ways it carries over a lot of overdrawn animation garbage that is really frustrating, I prefer tight responsive controls in games like this, I keep hoping a developer will take the Souls formula and evolve on it by making it more twitch instead of those slow swampy trudge kind of feeling. The boss fights in this are obviously going to be the 3D Gaiden style where they can turn on dimes so you need to dodge within the. Sometimes the game just seems to forget that something got shot at a guy. I know it isn't registering at all because when it hits armor and does no damage there's an indicator of that. There are some issues with point blank shots with a ranged weapon when the reticle target has changed to "targetted" failing to register as a hit but still alerting enemy/enemies to your presence. I've wasted enough time in my life on games with crappy difficulty curves due to improper testing and poor design vision being touted as intentional old-school difficulty. ![]() ![]() ![]() ![]() I've wasted enough time in my life on games with crappy difficulty curves due to improper testing and Abridged version of my Steam review.
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